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So, I can just look at the name and see what the current version I have is. The third file does nothing but has the version number in the name. When I update it, I just change the version number on the text file too. Plus it shows me the mod's version number so when I check for updates, I can easily see what the current version number is. Text files are ignored by the game so it won't hurt anything.
Sims 3 cc folder download 2020 mod#
So, what I do, is if I put in a mod that doesn't have a version number in the filename, I just create an empty text file with the version number in the name. I have a LOT of hers, so she has her own.Ī lot of gameplay mods have version numbers in the file name but a lot don't. Some bigger mods like MCCC, WW have their own folders, same with LittleMsSam's. Most of my core mods that ALWAYS tend to break I put in Mods\Core Put gameplay mods together because those are more likely to break when the game updates. Like Mods\Clothing, Mods\Furniture, Mods\Hair, etc. which does happen EVERY TIME the game updates. Although I would recommend not making it overly complicated as it would take a lot longer to go through it if you need to search for broken mods/cc.
![sims 3 cc folder download 2020 sims 3 cc folder download 2020](https://i.ytimg.com/vi/hNVxCE6mO5M/maxresdefault.jpg)
How you organize it is up to you as long as you follow that. If you download a mod and it's in a ZIP, RAR, 7Z, or anything else like that, you must extract it first before placing it in your Mods folder. Thanks!Īny mods ending in ".ts4script" can only go 1 folder deep.
![sims 3 cc folder download 2020 sims 3 cc folder download 2020](https://i.pinimg.com/originals/28/85/dc/2885dc8c66fd2669179477d9f1391467.jpg)
According to the default is "5" levels deep. Mods tend to break when the game is updated.ĬC "can" break with updates, but it's rare.Īny mods ending in ".package" can go anywhere in your Mods folder. CC is just things like new hair, clothing, furniture, objects that don't change how the game plays. There are basically two types of mods, ones that change gameplay or add new features, and CC (custom content).